#ifndef TEXTURES_H_INCLUDED
#define TEXTURES_H_INCLUDED

#define TILESET(a) a
#define SPRITE(a)  256 + a

const std::map<int, std::string> textures = {{TILESET(0xFF), "tileset.png"}, {SPRITE(0), "player.png"}};

//textures[TILESET(0xFF)] =   "tileset.png";

//textures[SPRITE(0)]     =    "player.png";

#endif // TEXTURES_H_INCLUDED
